![]() ![]() Your partner will be greeted with a blinking red light and the dulcet sounds of your voice. However, through the use of the humble hand radio, Total Mayhem has identified and capitalised upon what is, unquestionably, the most salient mechanic of any cooperative game: communication. In the age of Discord, this may seem like something of a gimmick. ![]() Your task is simple: escape with the help of your partner.īefore anything else, the game introduces you to its most important mechanic: your walkie-talkie. We Were Here Forever begins by dropping you and your partner in a pair of parallel jail cells in the middle of a mysterious and trap-ridden castle surrounded by frozen wastes. An Icy Reception (Source: Steam) A Cold Open This game was reviewed with a code provided by the publisher. Though marred by the occasional bug and a somewhat clunky hints system, Total Mayhem Games' newest offering not only stands tall on the basis of its gameplay but also deftly weaves its narrative into its puzzle elements, making for a unique and worthwhile experience. However, it is far more than a mere reiteration, offering challenges of sufficient variety and ingenuity to keep even the hungriest puzzle-glutton satisfied. Like its predecessors, We Were Here Forever requires two players. Without it, critically acclaimed cooperative puzzlers like It Takes Two, A Way Out and even We Were Here (Total Mayhem Games' debut title) may well have looked very different. Though far from perfect, it created an early template for the genre, serving to define the modern take on this style of game. It was with Portal 2's multiplayer mode, perhaps, that the idea of the cooperative puzzler became baked into our shared consciousness. Two's Company (Source: Total Mayhem Games)Ĭooperative puzzlers are, by their very nature, extremely ambitious projects. ![]()
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