![]() ![]() ![]() I'd recommend using other interactive tools like Principle (easy, Mac only) or Framer.js (intermediate, cross-platform). If so, Figma's prototyping isn't going to be robust enough to showcase this as intended. Not a single line of code was harmed in the making of this prototype ). It uses simple keyframing for most animations and is configured to react to different touch targets. No engineering here, just smoke & mirrors! This is a set of mockups stitched together with Principle into a prototype that runs on my iPad. I made an eyes-free gesture prototype - thoughts?.I show a bit of the process on my YouTube channel, if you're interested. I use Figma & Principle to design & prototype, usually. New prototype: What if Tesla had an App Store?.If it's too complicated for you it might be very easy for a designer. ProtoPie vs Wizlogo: What are the differences What is ProtoPie Interactive prototyping tool for all digital products.ProtoPie is the easiest tool used to turn your UI/UX design ideas into highly interactive prototypes for mobile, desktop, web, all the way to IoT macOS & Windows iOS & Android. I use Principle or Figma smart animate feature. How will the interface be used? How simple it is? Keep it simple. Create subtle animations that explain better your product or offer. Your visitors will scan your hero image or graphic first. How to use animations to increase conversion.The advantage to that is that you can prototype inter-device interactivity quickly, the trade off is that the devices in question must be on the same wi-fi network you can also directly connect via USB, as you can with Principle.However, I did manage to make a very simple animation with my very limited skills for another project using Principle. ProtoPie uses wifi and the desktop station on which the design is being done, and shares the prototype live via wifi, but not local to the mobile device. Also, Principle lets you import Sketch documents directly ProtoPie does not. If you want to locally prototype to your own mobile, that's via USB. The major functional difference I see is in the sharing of a prototype - Principle sends a proprietary filetype, via dropbox, and requires the receiver to have the mobile Principle app - at that point the prototype runs locally on that device. Looks like one obvious difference is that Principle is Mac OS only, whereas ProtoPie is Mac and Windows. I currently use Sketch, and have been using the basic interactivity tools there I've just been looking at both of these apps in fact. Therefore providing the client with a product of high-fidelity is from utter importance for me. My work consists mainly and heavily on creating interactive prototypes of app/web flows, redesigns, etc. ![]() ![]() Mainly a Sketch user, but XD is more and more feeling like the better/cleaner/faster choice recently. Adobe XD vs ProtoPie: What are the differences Adobe XD: UX/UI design and collaboration tool.A vector-based tool developed and published by Adobe Inc for designing and prototyping user experience for web and mobile apps ProtoPie: Interactive prototyping tool for all digital products. ProtoPie uses wifi and the desktop station on which the design is being done, and shares the prototype live via wifi, but not local to the mobile device. I just got the green light on purchasing such software, and I’d love to hear constructive feedback/pro’s and con’s/general advice on which software to choose, based on your professional experience with it. I’ve played around briefly with both, and my personal fave is ProtoPie - though my biggest concern is that when talking about skill development, it’s not as popular yet, so I’m not sure if it’s right to perceive it a ‘waste of time’ in that sense.Ī little context about me and my situation - I’m a UX/UI designer, working in a design studio. Principle seems to be the industry standard, but ProtoPie is quickly gaining popularity with it’s way simpler and structured approach to animation. To showcase that, I’ve decided to explore the world of micro-interactions, and overall animation of the UI screens I design. I’d like to elevate the fidelity of the prototypes I create for my clients, to a level where interaction is as natural as possible. ![]()
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