![]() ![]() Stone Tower is well known for its unique dungeon mechanic, flipping the dungeon over halfway through. I didn’t remember much of the dungeons themselves, but it was easier to remember the major dungeon mechanics. If I had ranked these dungeons before my replay of this game, I probably would’ve ranked it at the top. Once defeated, he thanks you for breaking the curse on him, and teaches you the Elegy of Emptiness so you can access Stone Tower Temple and break the curse on the rest of Ikana. At the end of Ikana Castle, you’ll find the King of Ikana, whose minions you have to defeat before taking on the king himself. Besides the name, they’re both abandoned castle areas you have to fight your way through to find something you need to get into the next dungeon. Ikana Castle is sort of a mini dungeon, which kind of reminds me of Link’s Awakening‘s Kanalet Castle. Once you’ve acquired the shield, you can exit the well directly to Ikana Castle. There are a few different passages, and only one will lead to the Mirror Shield. ![]() Beneath the Well contains a bunch of Gibdos who ask for items, and you need to give them said items to progress. Defeating Odolwa cleanses the waters of Woodfall Swamp, and allows you to bring the Deku Princess back to the Deku Palace, where she will scold her father and demand he frees the monkey.īefore you can get to Stone Tower, you’ll have to head Beneath the Well to obtain the Mirror Shield, and then into Ikana Castle to learn the Elegy of Emptiness. But I do think he’s a bit too difficult for a first dungeon boss. I love that you can hear his chanting in this dungeon’s music. He is perhaps, the most difficult first boss in the series and he’s got a very unique design for a 3D non-main antagonist boss with his humanoid figure. Odolwa is my favorite boss other than Majora. Defeating him turns him back into a cute little frog. ![]() The cooler mini-boss is Gekko, who eventually summons a turtle to ride around on as he attacks you. Woodfall Temple has two mini-bosses, if you count the Dinolfos, which make their return from Ocarina of Time. And it makes it so there’s less focus on using one dungeon item for one dungeon in particular – the dungeon’s are more about the transformation masks you’re using. The bow and arrows are more central in this game in any other, with each dungeon adding a new type of arrow to your arsenal. The Hero’s Bow is this dungeon’s item – child Link can finally wield it – and it’s much more fun than Deku Link’s spit bubble attack. Flying around can be fun (a precursor to gliders), and I love the spin attack, but these abilities don’t make for great puzzles. That being said, I think Deku Link offered the least unique experience, and was less fun to play as than the other transformation forms. ![]() Deku Link’s controls were the smoothest and easiest for me to master. Link can’t traverse these waters, while Deku Link can, and eventually you’ll have to cleanse the waters inside the temple. The swamp’s poisonous waters are integral to Woodfall Temple, both inside and out. A Link to the Past had Swamp Palace, which was really a water dungeon, and Misery Mire, which was located in a swamp, but neither had a swampy theme going on. This is really the first swamp dungeon in The Legend of Zelda. The monkey teaches you the Sonata of Awakening, which gives you access to Woodfall Temple, where you can rescue the Deku Princess, the only one who can save the monkey. There you’ll find the Bean Salesman, who you can buy magic beans from that allow you to sneak into Deku Palace, where the monkey is imprisoned. You’ll go through a stealth section similar to the castle gardens in Ocarina of Time. To get to this dungeon, you first have to check on a monkey that the Deku are about to execute because they believe he kidnapped the Deku Princess. But my rankings are mostly influenced by which puzzles I liked best, and how much I enjoy their themes. Majora’s Mask‘s dungeons are more story-oriented, and each one strongly influences the area that surrounds them, so I’ll also talk a little bit about what’s going on pre- and post-dungeon. I think my rankings could easily change on each replay of the game, and the 3DS version could be different up that this ranking could change for them. Each of them has their own unique thing going on and each has features I’d consider my favorite and least favorite of the dungeons. I had a difficult time ranking these dungeons. ![]()
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